Jan 28, 2009, 06:36 PM // 18:36
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#1
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Cry of Pain/Ray of Judgment
Well, it's quite sad to see all "elite" areas being crowded by gimmick 123 builds again... Ursan anyone? Just that this time Ursan is not the case, but [Ray of Judgment] and MAINLY [Cry of Pain].
These two skills are obviously overpowered and would need only small changed each.
Cry of Pain:
n.1 remove aoe effect, so skill only damages one foe at time.
Quote:
Full: Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe takes 65...93 damage.
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n.2 keep aoe effect, but keep it within limits.
Quote:
Full: Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and additional 0..3..5 foes in the area take 65...93 damage.
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<-- for every two sunspear ranks, this skill deals damage to 1 additional foe in area.
Anyway, seeing how a single skill kills mobs of 40+ foes with an ease, this surely needs a nerf. Above are 2 suggestion i came up with, feel free to suggest yours.
Ray of Judgment:
This one is quite simple - add scatter effect to this skill.
P.S.: if simmilar thread is already open somewhere, feel free to lock this one, but i couldnt find one if it exists.
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Jan 28, 2009, 06:44 PM // 18:44
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#2
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Frost Gate Guardian
Join Date: Mar 2008
Location: USA
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/sign No. 1 (single target/require hex) + scatter for [Cry of Pain]
/sign No. 1 (single target) + scatter for [Ray of Judgment]
Either of these may not be likely because they are not as widespread as [Ursan Blessing] was in its prime. However, swing away! These skills make GW players dumber by abusing them instead of coming up with more creative options.
Last edited by hydromorphone; Jan 28, 2009 at 07:17 PM // 19:17..
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Jan 28, 2009, 07:04 PM // 19:04
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#3
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Frost Gate Guardian
Join Date: Feb 2007
Location: Oxford, UK
Guild: Hiding From Shi Tters [Shh]
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/signed for RoJ
RoJ obviously needs to cause scatter - PBAoE with AoE degen. Some more bad skill coding anet wont iron out until it matters (much like UA was).
/notsigned for cry of pain.
This skill was originally meant to empower the pve mesmer, so tie it to Fast Casting or throw a 3 second cast time on it and get rid of the interrupt (making it more in line with skills like Feast of Corruption and Energy Surge).
Comments like this are golden.
Quote:
Originally Posted by guardian of dragon temple
Well, it's quite sad to see all "elite" areas being crowded by gimmick 123 builds again... Ursan anyone?
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yes, people are forming for these teams. but, unlike ursan, the number of successful teams doesn't match the number entering - meaning there must be far more to it than the perceived "123".
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Jan 28, 2009, 07:04 PM // 19:04
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by guardian of dragon temple
n.1 remove aoe effect, so skill only damages one foe at time.
"Full: Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe takes 65...93 damage."
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So, it would be exactly like [Power Spike], except it would cost more, do less damage, take up a PvE slot, and require a mesmer hex? The only benefit being the interrupt of a skill, instead of just a spell or chant?
I don't see that being very popular.
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Jan 28, 2009, 07:05 PM // 19:05
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#5
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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I agree completely with fixing [[Ray of Judgment], if not for PvE then for the sake of Hero Battles... If people want to use it for its whole duration, that's why we have [[Earthen Shackles]!
As for [[Cry of Pain], no no no no no no no NO no no! Other than absolutely destroying poor bosses that get in their way, Mesmers have very few options as far as effective builds go in PvE. Cry of Pain is a good staple, it just needs to be made so it can't be spammed. This is very simple, just keep everything as it is now, but require an interrupt for damage to occur (and possibly remove the need for a prior Mesmer hex.) This eliminates the skill in gimmick spike builds, but retains its utility when used by a few players in the party.
Last edited by Ariena Najea; Jan 28, 2009 at 07:12 PM // 19:12..
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Jan 28, 2009, 07:08 PM // 19:08
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#6
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Quote:
Originally Posted by trankle
So, it would be exactly like [Power Spike], except it would cost more, do less damage, take up a PvE slot, and require a mesmer hex? The only benefit being the interrupt of a skill, instead of just a spell or chant?
I don't see that being very popular.
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and it would have on-conditional damage as power spike HAS to interupt to have any effect at all.
And yes, rather average skill that isn't highly popular than highly overpowered skill that in combination with Ether nightmare or any other mesmer hex kills a mob of 40-50 foes in a matter of 2seconds.
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Jan 28, 2009, 07:14 PM // 19:14
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#7
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Quote:
Originally Posted by Ariena Najea
Mesmers have very few options as far as effective builds go in PvE.
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hope you realize this skill in most cases isnt even used by mesmers It's sunspear skill, thus any profession can use it at same efficiency, makes it quite a core profession skill as it is not depending on anything related to mesmers at all except for a hex that can be put in any build anyway. Been doing Cryway Kathadrax with couple of warrior cryers, they are "worst" casters in game, yet they still were able to spam this one as well as any other mesmer could.
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Jan 28, 2009, 07:14 PM // 19:14
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#8
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Krytan Explorer
Join Date: Apr 2006
Location: Belgium
Guild: none.
Profession: Me/
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/sign No. 2 on CoP - it will won't kill CoP, as it will still be effective. You just can't mass lure everything
as for RoJ... /sign
Last edited by patrona; Jan 28, 2009 at 07:18 PM // 19:18..
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Jan 28, 2009, 07:18 PM // 19:18
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#9
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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/signed for RoJ
/notsigned for CoP
Instead make it so that CoP removes the hex after , like [Shatter Delusions] but AoE. But still that would a hard nerf too.
Quote:
Well, it's quite sad to see all "elite" areas being crowded by gimmick 123 builds again
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This was the case before ursan and these skills, and will be the case after them.
Quote:
yes, people are forming for these teams. but, unlike ursan, the number of successful teams doesn't match the number entering - meaning there must be far more to it than the perceived "123".
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Very true.
Quote:
And yes, rather average skill that isn't highly popular than highly overpowered skill that in combination with Ether nightmare or any other mesmer hex kills a mob of 40-50 foes in a matter of 2seconds.
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That's because there are multiple cryers , if you played as a single cryer the damage ain't that impresive.
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Jan 28, 2009, 07:21 PM // 19:21
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#10
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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/signed..
This game is totally broken due you can defeat one of the hardest areas of the whole game just by spamming 1-2-3 and so on, even ursan was better since cryway is twice, if not eaven three or four times faster than it.
Notsigned on RoJ, monks need to have something else to do than protting or healing.
Last edited by Razon; Feb 01, 2009 at 10:26 AM // 10:26..
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Jan 28, 2009, 07:21 PM // 19:21
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#11
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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to me pvp places like JQ and AB are flawed. look how the npcs are all bunched up. Any aoe bombing builds solo shrines. anet needs to spread them out so it takes a couple of aoe skills to hit everyone. I'm surprised how they made RoJ work myself but npc positioning really annoys me more.
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Jan 28, 2009, 07:25 PM // 19:25
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#12
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Jungle Guide
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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Quote:
Originally Posted by Razon
This game is totally broken due you can defeat one of the hardest areas of the whole game just by spamming 1-2-3 and so on, even ursan was better since cryway is twice, if not eaven three or four times faster than it.
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Only highly experienced guilds can finish DoA in less than an hour ([icu] I think managed that , sorry for misspelling the tag) , pugs fail more than half of the time. And if you even played cryway you'll see that it's a bit more than just 1-2-3.
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Jan 28, 2009, 07:25 PM // 19:25
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#13
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Desert Nomad
Join Date: Aug 2007
Location: www.godtguild.com
Guild: Blades Of Burning Shadows [GoDT]-leader
Profession: Mo/
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Quote:
Originally Posted by Athrun Feya
yes, people are forming for these teams. but, unlike ursan, the number of successful teams doesn't match the number entering - meaning there must be far more to it than the perceived "123".
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you're right, i forgot about 4.
1. Deep Freeze
2. Ether Nightmare
3. Cry of Pain
4. BOOOOOOOOOOM
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Jan 28, 2009, 07:28 PM // 19:28
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#14
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/
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Ray of Judgement should cause scatter. It's a wonder they haven't added it already.
The nerf you mentioned for Cry of Pain is poorly thought out and is not really an option though.
I agree with kostolomac,that it should either work like [[Shatter Delusions] and remove one mesmer hex while keepeing all other functions, or be like [[Ancestor's Rage (pve)] and just be skill that damages after a 1 second delay and won't stack with other copies.
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Jan 28, 2009, 07:29 PM // 19:29
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#15
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Lion's Arch Merchant
Join Date: Sep 2006
Location: IGN: Serial Experiments
Guild: Farm people, not drops
Profession: Mo/
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I think you should all stop your "crying"
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Jan 28, 2009, 07:32 PM // 19:32
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#16
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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RoJ cause scatter on a few different things so its not just a cast and watch skill I've seen foes run away from it.
They have been watching Cry of Pain for months, Cry is a gimmick but it does take a bit more concentration on the teams part for it to be used right if people don't pay attention things run and scatter and then you have nothing left to do but die and try again.
The game is slowing down and making its end. And anything that isn't retardedly stupid and keeps people playing this game Anet is going to keep, just like they have done with perma they nerfed SF to the point where its still usable to be continually maintained but at the cost of watching your energy and not mindlessly pressing buttons to kill things.
Why not sit back enjoy the game and just play it because it will soon see its end. Nobody forces cryway or rojway they are all personal choices if you choose not to play them and enjoy physway or just whatever way let people play what they want to after all this is just a game.
Last edited by Zidane Ortef; Jan 28, 2009 at 07:35 PM // 19:35..
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Jan 28, 2009, 07:41 PM // 19:41
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#17
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Quote:
Originally Posted by kostolomac
Only highly experienced guilds can finish DoA in less than an hour ([icu] I think managed that , sorry for misspelling the tag) , pugs fail more than half of the time. And if you even played cryway you'll see that it's a bit more than just 1-2-3.
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Its a bit more and bit less spamming 123 - im not just talking about DoA, but about cryway generally. For example in VSF if you have a hex caller, you just press T buttom and worry about your echos and cop spam. In DoA the tanks basically worry about 50% of the things, you just stay awake and cry well. And the whole run still stays quite easy compared to ursan. iCU is not the only guild that makes faster than 1h DoA fullruns btw. It just needs really experienced peoples with brains.
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Jan 28, 2009, 07:41 PM // 19:41
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#18
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by guardian of dragon temple
and it would have on-conditional damage as power spike HAS to interupt to have any effect at all.
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I'm fairly certain that "If that foe was suffering from a Mesmer hex" is in fact a condition.
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Jan 28, 2009, 07:41 PM // 19:41
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#19
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Nothing, tra la la?
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lol. If that's the case, they ought not have nerfed *ahemnotgoingtosay* and let everyone play it if they enjoyed it. Can go both ways.
Are they over-powered? Sure. I've also seen foes run from RoJ also, but it depends on where they are. As for Cry, maybe change it as others have said - less spamable, longer recharge, something of the like.
But in the end, it's not really up to us, so not much else to say. Enjoy it while you can I guess before the next nerf.
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Jan 28, 2009, 07:41 PM // 19:41
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#20
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Desert Nomad
Join Date: Sep 2007
Profession: N/
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theres a reason CoP is a pve only skill. Just add scatter to RoJ and its all gravy
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